package com.proj.android.canyondefense.game.assets;

import com.proj.android.canyondefense.core.gl.Texture;
import com.proj.android.canyondefense.core.gl.TextureRegion;

public class MapTilesAssets {
	public static Texture mapTiles;
	
	//DESERT
	public static TextureRegion rockTile;
	public static TextureRegion rockTile2x2;
	public static TextureRegion rockTile3x3;
	public static TextureRegion rockTile_NB;
	public static TextureRegion border_U_rockMC;
	public static TextureRegion border_R_rockMC;
	public static TextureRegion border_D_rockMC;
	public static TextureRegion border_L_rockMC;
	public static TextureRegion metallTile_WALL;
	public static TextureRegion metallTile_T_WALL;
	public static TextureRegion rockRoad;
	//METAL
	public static TextureRegion metallTile;
	public static TextureRegion metallTile2x2;
	public static TextureRegion metallTile3x3;
	public static TextureRegion metallTile_NB;
	public static TextureRegion border_U_metalMC;
	public static TextureRegion border_R_metalMC;
	public static TextureRegion border_D_metalMC;
	public static TextureRegion border_L_metalMC;
	//public static TextureRegion metallTile_WALL;
	//public static TextureRegion metallTile_T_WALL;
	public static TextureRegion metallRoad;
	
	//SNOW
	public static TextureRegion snowTile;
	public static TextureRegion snowTile2x2;
	public static TextureRegion snowTile3x3;
	public static TextureRegion snowTile_NB;
	public static TextureRegion border_U_snowMC;
	public static TextureRegion border_R_snowMC;
	public static TextureRegion border_D_snowMC;
	public static TextureRegion border_L_snowMC;
//	public static TextureRegion metallTile_WALL;
//	public static TextureRegion metallTile_T_WALL;
	public static TextureRegion snowRoad;
}
